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Moxonomy

Claustrophobia

Enchantment — Aura1 generic manaBlue manaBlue mana

Pacifism keeps a creature from attacking or blocking; this takes the opposite tack and shuts off the untap step entirely, which strands the creature on every axis at once: no second swing, no return to blocking duty, no activated ability that wants a tap cost. The functional ancestor is Icy Manipulator's lock, distilled into a one-shot Aura that taps on entry and then never relents. That dual reach (it walls the creature on offense and removes it from defense while the Aura holds) is what separates this style of tap-down enchantment from a pure attack-prevention effect. It pays for the broader coverage with fragility: as removal stapled to a permanent, it can be undone if the opponent bounces the enchanted creature or finds enchantment removal, though either is a clean one-for-one rather than the lopsided trade the Aura started as. And because a tapped creature cannot be tapped again, every cost that wants to draft it into service is closed off too: convoke, crew, and the usual tap abilities all stall while the creature sits there as dead weight. It is blue's quiet answer to a threat it cannot kill outright: not exile, not bounce, just a permanent that turns the problem into a fixture and leaves it standing on the board as a monument to nothing.

Claustrophobia (gn2)
GN2 · #17common
Pricing
Normal: $0.09
Foil:
Oracle Text

Rules text

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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