Clattering Augur
The recursion clause is what turns a fragile Skeleton into a repeatable draw source. A 1/1 that can't block and drains you a life on arrival is a losing body in isolation; the value comes from the fact that it never truly stays dead. Every time it dies, to a sacrifice outlet, a chump attack, or a board wipe, four mana buys it back from the graveyard for another draw-and-drain when it re-enters. That reframes the whole card from a disposable creature into an engine that generates a death trigger and a card at once, which is exactly what aristocrats and reanimator shells are after: something cheap that feeds the yard, refills the hand, and refuses to leave. The regrowth has no timing restriction, so the loop can be activated at instant speed (holding it up to rebuy after a wrath, or in response to a sacrifice), but it only returns the card to your hand, never straight to the battlefield, which keeps it grinding rather than explosive. The inability to block is the honest tax on a creature meant to be spent rather than held: this is fodder that pays you every time you feed it. It belongs to a small class of black creatures whose real stat line is written in the graveyard, worth more the more times you kill it yourself.

