Clarion Spirit
The two-drop that turned a play pattern into a resource. Aggressive white decks have always wanted to empty their hand fast, and this reads that behavior and pays it back: cast a second spell on any turn and a flyer arrives, using only the tempo you were already spending, and again on every turn you can keep the chain going. It doesn't demand a dedicated payoff shell so much as reward the sequencing a low-curve deck does anyway, folding cheap spells and cheap creatures into the same trigger. The printed 2/2 keeps pressure on when the trigger never fires, so a hand that runs out of spells to double up still has a clock. And the token flies rather than clogging the ground, which pushes the whole thing toward the aggressive end where evasive damage matters more than another blocker. Its second-spell condition sits alongside white designs that reward casting velocity over raw card draw, executed here with a single clean condition and a single token per turn. That wording is the governor: the trigger cares about your second spell each turn, so flooding one turn with cheap spells still nets exactly one Spirit. The reward tracks tempo, not volume.

