Clachan Festival
Two bodies on arrival, then a slow drip for as long as the mana holds: that split is the whole design decision here. The enters trigger front-loads the value, giving Kithkin decks an immediate two-for-one that justifies the enchantment's place on the curve, while the activated ability turns the leftover mana of the late game into a token every turn. Kindred enchantments have always been an odd shape in white, occupying the go-wide slot without granting a keyword or an anthem buff; this one instead behaves like a token engine that happens to feed its own tribe, the green-white Kithkin tokens counting as fuel for anything that rewards a crowded board. The activation cost is deliberately steep, which is the pivot the design rests on: at five mana per body it is never efficient in a vacuum, so the card wants a deck that either doubles the tokens elsewhere or converts each 1/1 into more than a body before it dies. That pushes it toward the aristocrats-and-anthems corner of white weenie rather than pure beatdown, where a stream of expendable Kithkin is worth more as sacrifice fodder and trigger fuel than as attackers. On its own it is a modest producer; inside a board built to multiply what it makes, the drip becomes a wincon that only enchantment removal can shut off.
