City of Solitude
A green Abeyance that never expires. Where most attempts to police instant-speed interaction live in blue (counterspells) or white (taxes and Silence effects), this hands the green deck a permanent that quietly rewrites whose turn the stack belongs to. The effect is symmetrical in print but asymmetrical in practice: the player who deploys it has structured their hand and board around a world with no opponent's-turn responses, while everyone else has to abandon the counterspells, removal, and combat tricks they were holding for the right window. Reactive decks operate by waiting; this card deletes the wait. The design tension is that it shuts off the controller's own instant-speed plays too, so it pays off most for a deck that closes the game on its own turn anyway: a combo line, a ramp-into-haymaker plan, a board it can resolve without needing to hold up answers. It belongs to the lineage of green's "stop interacting with me" tools alongside Defense Grid and the stax-adjacent lock pieces, but it goes further than a tax by removing the option entirely rather than pricing it. The flavor lands cleanly for a color whose color-pie identity has always leaned toward the unfair and the inevitable: green does not argue on the stack, it simply takes its turn and expects you to take yours.

