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Moxonomy

City of Solitude

Enchantment2 generic manaGreen mana

A green Abeyance that never expires. Where most attempts to police instant-speed interaction live in blue (counterspells) or white (taxes and Silence effects), this hands the green deck a permanent that quietly rewrites whose turn the stack belongs to. The effect is symmetrical in print but asymmetrical in practice: the player who deploys it has structured their hand and board around a world with no opponent's-turn responses, while everyone else has to abandon the counterspells, removal, and combat tricks they were holding for the right window. Reactive decks operate by waiting; this card deletes the wait. The design tension is that it shuts off the controller's own instant-speed plays too, so it pays off most for a deck that closes the game on its own turn anyway: a combo line, a ramp-into-haymaker plan, a board it can resolve without needing to hold up answers. It belongs to the lineage of green's "stop interacting with me" tools alongside Defense Grid and the stax-adjacent lock pieces, but it goes further than a tax by removing the option entirely rather than pricing it. The flavor lands cleanly for a color whose color-pie identity has always leaned toward the unfair and the inevitable: green does not argue on the stack, it simply takes its turn and expects you to take yours.

City of Solitude (vis)
VIS · #102rare
Pricing
Normal: $25.01
Foil:
Oracle Text

Rules text

Players can cast spells and activate abilities only during their own turns.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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