Citizen's Crowbar
Naturalized on an Equipment, with the friction of doing its own setup. Most disenchant effects give you a spell that dies to the graveyard the moment it resolves; this one arrives as a permanent, brings its own wielder along, and holds the artifact-or-enchantment kill until you actually need it. The self-attaching Citizen token is the clever part of the sequencing: the Equipment enters, manufactures a body, and hangs itself off that body in one motion, so it never sits idle waiting for a creature the way most Equipment does. That +1/+1 makes the token a 2/2 that can pressure the board while it waits, and the sacrifice clause is a stored answer you can hold across turns rather than a card you have to spend into an empty slot. The cost is the sacrifice itself: firing the removal consumes the Equipment, so you get one artifact or enchantment for one W and a tap, and then you are back to a bare token. That single-use tension is what keeps the rate honest, since a repeatable Disenchant on a stick would be a very different card. It reads as small, but the design is doing three jobs at once (a creature, a combat buff, and a delayed answer) and asking you to decide when to cash the last of them in.
