Citanul Hierophants
Every creature you control becomes a green mana source the moment this resolves, which means the value scales with how wide you can go rather than how many dedicated mana dorks you run. A board built for combat or chump-blocking suddenly stores untapped mana, and tokens (normally inert until they swing) convert into a ramp engine. That reframes the whole green commitment: width becomes the resource, not just the threat. The design tension lives in its own fragility. This 3/2 demands you keep both itself and a board alive, and the payoff lags the buildout, since summoning sickness still gates freshly-created tokens. The reward is also the inversion of how ramp usually plays: you want the wide board on the table first and the Hierophants last, rather than the dork-then-spells curve green normally runs. The ceiling is enormous, though. Any green deck that floods the table can turn that width into a mana surge large enough to chain spells well past its land count. This sits among the green mana-multipliers that treat creatures as resources rather than bodies, the same impulse that later produced Cryptolith Rite and the Earthcraft-style untap engines, here printed years before that conversation had a name.



