Skip to content
Moxonomy

Circuitous Route

Sorcery3 generic manaGreen mana

The four-mana entry in green's long line of fetch-two ramp spells, with a subtype clause bolted on that most of the lineage never touches. Explosive Vegetation, Skyshroud Claim, and the rest grab basics and stop there; this one widens the search to include Gate cards, which turns a generic double-fetch into the connective tissue of any deck built around that land subtype. The two lands enter tapped, and that is the cost that keeps a four-mana double-ramp honest: you are paying ahead of the curve, not clawing back tempo you already lost. What makes the card peculiar rather than interchangeable is that its upside is contingent on a manabase most green decks would never bother assembling. Run it over basics and it is a slightly overpriced pair of fetches. Run it in a Gate-centric shell and it fixes three or four colors in a single cast and feeds whatever payoff cares about controlling Gates. That conditional ceiling is the entire design: an ordinary ramp spell that quietly becomes a color-fixing engine the moment your lands share a subtype. It is built less to stand on its own numbers than to serve as glue holding a subtype-matters strategy together, which is why the card reads flat in isolation and sharp inside the shell it was made for.

Circuitous Route (znc)
ZNC · #62uncommon
Pricing
Normal: $0.44
Foil:
Oracle Text

Rules text

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
Quick navigation
move selectesc close