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Moxonomy

Circuit Mender

Artifact Creature — Insect3 generic mana

The two life on arrival is a courtesy; the real transaction is the card you draw when it leaves. That inversion turns this into a creature you want to lose: the departure trigger fires no matter how it goes (blocked and killed, sacrificed to an outlet, forced away by an edict, blinked out and back), so trading it never costs you tempo, it converts into a card. A flicker effect loops it into incidental lifegain and a re-primed draw, since every re-entry queues up another exit. The 2/3 is sized to soak a single attack and then be exchanged, not to hold ground, and it carries no color pips, so it slides into recursion and blink shells that would rather keep their manabase honest. That colorless frame lets it do the structural work of a colored value creature while leaving the mana flexible. The whole design bends toward making the act of giving it up read as progress; the exit clause reframes each loss as a resource collected.

Circuit Mender (blc)
BLC · #267uncommon
Pricing
Normal: $0.35
Foil:
Oracle Text

Rules text

When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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