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Moxonomy

Cinder Shade

Creature — Shade1 generic manaBlack manaRed mana

Shades have always traded body for repeatability: a 1/1 that pumps from black mana is the oldest threat in the color, going back to the original Shade in Alpha. What sets this one apart is the second valve. Where a classic Shade simply grows and swings, this one can cash itself in: feed it black to inflate its power, then sacrifice it to a red activation and redirect that pumped power straight at a creature. That converts the pump from a combat investment into a removal price tag, so every black mana you sink in is mana spent toward a bigger shot rather than a swing that might get chump-blocked or fogged. The tension is in how the two abilities pull against each other. Pump-and-attack wants the Shade alive and threatening repeatedly; pump-and-sacrifice spends all of that accumulated investment in a single instant-speed burst and leaves you with nothing on board. The card is built for a deck willing to treat a creature as ammunition, holding black mana open to size the shot to whatever needs dying. It is a Shade for players who would rather end the standoff than maintain it, and a clean early statement of the Rakdos identity Invasion was assembling: black supplies the fuel, red supplies the violent way to spend it.

Cinder Shade (inv)
INV · #240uncommon
Pricing
Normal: $0.10
Foil: $1.69
Oracle Text

Rules text

Black mana: This creature gets +1/+1 until end of turn. Red mana, Sacrifice this creature: It deals damage equal to its power to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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