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Moxonomy

Cinder Pyromancer

Creature — Elemental Shaman2 generic manaRed mana

Most pingers tap once per turn and then sit there, a soft clock that the board state quietly outruns. The trick here is the untap clause: every red spell you cast in a turn refreshes the tap ability, so the body's output scales with how fast you can throw cheap red cards at the stack rather than with the turn count. In a draw where you chain two or three one-mana red spells, this single creature can deliver three or four points of reach in a turn, all aimed past blockers at the player or their planeswalkers. The 0/1 frame is what pays for that engine: it contributes nothing to combat and dies to any incidental damage, so the card is pure attrition with no defensive backstop. The design is coherent because it rewards the exact thing a spells-heavy red deck is already doing and converts that activity into a second, parallel source of damage that ignores creatures entirely. It belongs to the small family of repeatable face-damage creatures whose ceiling is set by how many times you can re-arm them in a single window, a lineage where the untap condition, not the tap ability, is the actual design statement.

Cinder Pyromancer (ps11)
PS11 · #96common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Tap: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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