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Moxonomy

Cinder Marsh

Land

The colored mana here comes with a bill, and the bill is paid in tempo. Tapping for colorless costs nothing, but pulling black or red out of this land leaves it sitting dark for a full rotation, locked down across the following turn. That tradeoff is what holds the card back from being a strictly-better basic: you can reach for an off-color splash in a pinch, but you cannot lean on this for the turn-after-turn curve a true dual gives you. The design reads as a deliberately lossy converter rather than fixing you can build a whole manabase around. Tempest shipped a cycle of these slow duals across all ten color pairs, and they belong to a broad family of early fixing that charged for color access in something other than life or mana value: the original dual lands gave it away free, painlands billed life, this one bills a turn of availability. The lineage matters because it captures how cautious land design was before fetchlands and shocklands collapsed the cost of two-color manabases. Measured against modern fixing the tax looks brutal, but it is a clean snapshot of an era when reliable colored mana was supposed to hurt.

Cinder Marsh (tmp)
TMP · #317uncommon
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

Tap: Add Colorless mana. Tap: Add Black mana or Red mana. This land doesn't untap during your next untap step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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