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Moxonomy

Cinder Giant

Creature — Giant3 generic manaRed mana

A 5/3 for four mana is a fine aggressive body, but the upkeep trigger is a self-imposed tax that fundamentally redefines what kind of deck can run this thing. The 2 damage to each other creature you control is not symmetric and it is not optional: it fires every turn, on your own board, hitting everything but the Giant itself. That clears your own one- and two-toughness creatures off the table, which means the card actively punishes the go-wide aggressive shells its stat line invites. The design logic points the other way entirely: the trigger is a feature if the creatures around it are already dying or want to die. Pingable tokens, sacrifice fodder, creatures with leave-the-battlefield value, anything that turns a recurring 2-damage pulse from a liability into an engine. Read straight, it is a beater that demands a near-empty board beside it; read as a build-around, it is a free repeatable damage source stapled to a body. Weatherlight-era red was full of these double-edged designs where the drawback was the actual point, and Cinder Giant is a clean example: the rate on the front looks generous precisely because the upkeep clause is doing the balancing, and the only way to make the rate work is to want the downside.

Cinder Giant (wth)
WTH · #93uncommon
Pricing
Normal: $0.37
Foil:
Oracle Text

Rules text

At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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