Chronic Flooding
Mill as a clock has always faced the same problem: it costs cards to enact, and the deck that wins by emptying a library rarely has the time to spend on it. This Aura tries to solve that by hitching the trigger to something a player does most turns anyway, then leaving the choice of whose mana to tax up to the caster. Enchant your own land and it becomes a slow self-mill engine, fuel for graveyard payoffs that want a stocked yard. Enchant an opponent's land and it becomes a passive deck-out plan that ticks whenever they sequence that specific land into a tap. That dual address is the whole design: a two-mana enchantment aimed inward or outward depending on whether the graveyard or the empty library is the win condition. The counterplay is built into the same wrinkle that makes it pointed, though. The mill only fires off the enchanted land, so an opponent who notices it can route their mana around that one source and leave it untapped, especially late when they have spare lands to burn. Pair that with a payoff delayed until the land taps again, an Aura that any enchantment-removal spell strips before it earns its mana, and a grind rate of three cards at a time, and what you have is an enabler for a deck already committed to the graveyard rather than a standalone clock. It has always sat on the line between toy and tool.
