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Moxonomy

Chronatog

Creature — Atog1 generic manaBlue mana

The Atog mechanic was about paying a recurring resource for a swing in size: Atog ate artifacts, Auratog ate enchantments, Necratog ate the graveyard. This one eats time. The +3/+3 pump costs no mana and no cards, only a future turn, which makes it the purest expression of the tribe's "pay something off-board for raw stats" design and the strangest currency any of them traded in. Skipping a turn is normally the kind of downside that ends games on the spot, so the card is built around making that cost asymmetric: a 4/5 that hits once and then leaves you a turn behind is a bad trade, but the same activation in a deck that does not want to take turns at all (or one that has already won the race) turns the drawback into a feature. That inversion is where the card's enduring appeal lives. It became a combo piece precisely because its downside is a resource other cards want to consume: anything that punishes a player for being unable to act, anything that loops or doubles turns, anything that profits from a stalled clock can pair the free pump with a now-neutralized cost. A 1/2 that can become a recurring 4/5 for zero mana is already an oddity; the part that made designers and players keep coming back is that "you skip your next turn" reads as a wall and plays, in the right shell, as an engine.

Chronatog (vis)
VIS · #28rare
Pricing
Normal: $12.54
Foil:
Oracle Text

Rules text

0 generic mana: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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