Skip to content
Moxonomy

Choose Your Champion

Scheme

Most Archenemy schemes hand the overlord raw advantage: extra creatures, mass removal, a free swing. This one weaponizes the format's core asymmetry instead. Archenemy pits one player against a team, and that team's real edge is coordination: three or four sets of untapped lands, three or four hands of answers, all firing in sequence against a single opponent. Choose Your Champion collapses that team down to a single point of contact for a full turn cycle. The archenemy names an opponent, then makes them name a champion, and everyone else at the table becomes a spectator: no spells, no attacks, no help. The mechanic is a political one dressed as a lockout. By forcing the targeted opponent to pick who stays live, it turns the team against itself, and the choice is genuinely uncomfortable: pick your strongest ally and hand them a turn alone against the overlord, or pick your weakest and neuter the one window your side had to fight back. What makes the design sharp is that it costs the archenemy nothing on the board; it simply revokes the many-hands math that the whole multiplayer premise is built on, then lets the opponents argue about whose fault it is.

Choose Your Champion (oarc)
OARC · #5★common
Pricing
Normal: $2.29
Foil:
Oracle Text

Rules text

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close