Chocobo Knights
The double strike here is not the payoff so much as the multiplier hung on a condition the deck has to build toward: it only touches creatures already carrying counters, so the anthem is a payoff for a board that has been growing across turns rather than one that arrives ready-made. That makes it a synergy piece for +1/+1 counter matters strategies more than a general combat enabler, since a board of vanilla attackers gets nothing from the trigger. The wrinkle worth noting is timing: the ability keys off the attack step, granting double strike until end of turn as the declaration happens, which means every counter you can land before combat compounds the damage output, and every proliferate or counter-doubler played earlier in the turn feeds directly into the swing. It reads as an aggressive finisher and functions like one, but the design asks the pilot to sequence counter accumulation and attacks together rather than dumping a hand. A 3/3 body for four keeps the card honest on its own axis; it wants to be attacking into a developed position, not leading the charge. The class and creature type are flavor scaffolding around a counters engine that rewards a specific kind of grindy, incremental board-building.

