Cho-Manno's Blessing
Flash is what separates this from the static protection auras that came before it. Most of them ask you to commit at sorcery speed, telegraphing the play and letting the opponent route around the buff a turn later. Holding up two mana instead turns a board commitment into a combat trick and a removal dodge in one window: wait for the attack or the targeted burn spell, then flash it in and choose the color as it enters. The "choose a color" line keeps the rate reactive rather than blanket; you have to read the board and name the right threat, and against a multicolor deck you are only ever solving half the problem. The self-reference clause ("This effect doesn't remove this Aura") is the quiet rules patch that covers the one self-destructive case: this is a white aura, so if you name white to dodge a white spell, protection would normally strip white enchantments and the Blessing would fall off the creature it just enchanted. That sentence lets it stay. Because protection covers damage prevention, blocking, targeting, and enchant or equip, a single instant-speed cast can blank a removal spell, swing a combat step, and render a creature unblockable against the chosen color all at once. It is a small enchantment built around a precise stack interaction, and the constraints (one color, reactive, a two-mana hold) are exactly what stop that flexibility from tipping into oppression.
