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Moxonomy

Chittering Host

Creature — Eldrazi Horror

The payoff side of a meld, and the only half of that two-card trick that does its work the instant it lands. There is no casting it: the empty cost on the back face means this 5/6 only arrives through the meld condition, fully assembled, with the entry trigger already spent on the rest of your board. That trigger is the whole point. Handing every other creature +1/+0 and menace through end of turn turns a stalled ground into an alpha strike the same turn the Eldrazi shows up, because two-blocker math collapses fast when every attacker demands a pair to stop it. Haste on the body means the swing happens now, not next turn, and menace on the 5/6 itself makes it as hard to wall as the team it just buffed. The design wager is that the reward is one-shot and gated behind the assembly: you do not get a recurring value engine, you get a single combat-step detonation that justifies the cost of melding two permanents by ending the game it enters rather than grinding toward one. It reads less like a control finisher waiting out the board and more like a deliberate burst built for one attack step, the kind of payoff that asks you to have already set up a wide board before the trigger ever fires.

Chittering Host (sir)
SIR · #115bcommon
Oracle Text

Rules text

Haste Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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