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Moxonomy

Chitinous Cloak

Artifact — Equipment3 generic mana

The combination it offers is unusually direct for an Equipment: a flat stat bump paired with an evasion keyword, both moving with the piece from creature to creature. Most equipment of this size buys you stats or a keyword, not both, and the two halves reinforce each other in the way that matters for an aggressive board. The +2/+2 makes the equipped creature a credible attacker; menace makes that attacker hard to gum up, since a single blocker can never trap it and double-blocking costs the defender two bodies to stop one. That trade math is the whole point: against a wide stall, menace turns a modest beater into a reliable source of damage, and the equip-and-move flexibility lets you reattach it after the carrier dies rather than starting over. The price is the friction of two separate three-mana payments, the cast and the equip, which keeps it honest as a curve-topper rather than a turn-three power play. It is the kind of build-around-nothing equipment that asks only for a creature worth carrying it, the sort of plain, functional aggressive tool that fills out the unglamorous middle of a deck built to attack.

Chitinous Cloak (ogw)
OGW · #163uncommon
Pricing
Normal: $0.11
Foil: $0.28
Oracle Text

Rules text

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip 3 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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