Chimney Rabble
Four mana for four power split across two bodies, one of them arriving with haste, is the plain math of a common built to fill out an aggressive red curve rather than headline it. The 3/3 with haste swings the turn it lands; the 1/1 Goblin token it makes stays behind as a body for the ground, a chump, or fodder for whatever sacrifice or go-wide payoff the deck is leaning on. That token is the whole reason a card like this earns its slot over a vanilla beater: two Goblins from one card is what feeds token counts, tribal triggers, and anthem effects, and the enters-the-battlefield trigger means it does that work even if the 3/3 is dealt with immediately. Nothing here is doing more than it says, and that is the point. It is disciplined common design: a haste threat that also stocks the board, priced so it never warps a board, only reinforces one. The Phyrexian Goblin typing is flavor dressing on a role that goblins have filled since the tribe's earliest days, the cheap red creature that brings a friend.
