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Moxonomy

Chimney Imp

Creature — Imp4 generic manaBlack mana

Few cards illustrate the gap between "has an ability" and "does something" as starkly as this one. The death trigger isn't removal, isn't card advantage, isn't tempo: it sets an opponent back a single draw step, and only after the Imp has already died, and only if they have a card in hand worth slowing down. By the time the trigger resolves you have spent five mana on a 1/2 flier and traded it away to make an opponent re-draw a card they were going to draw anyway. The effect is real but its value is roughly the cost of a turn-cycle of patience, paid by you, redeemed by them. It has earned a particular kind of infamy as shorthand for a creature whose rate is so far underwater that the designers seem to have priced the flavor (a chimney-dwelling imp's petty nuisance) over any combat or board reality. There is no hidden engine here and no archetype it was built to serve; the body flies, which is the only line on the card doing honest work. What it documents instead is a moment in design history before death triggers were tuned to matter, when "when this dies, mildly inconvenience someone" could be printed at five mana and shipped without a second thought.

Chimney Imp (mrd)
MRD · #59common
Pricing
Normal: $0.03
Foil: $0.33
Oracle Text

Rules text

Flying When this creature dies, target opponent puts a card from their hand on top of their library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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