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Moxonomy

Chimeric Mass

ArtifactX generic mana

The trick that keeps this artifact playable is that it costs nothing to leave on the battlefield as a noncreature. You pay X up front to load it with charge counters, then it sits as an inert artifact, immune to the creature removal and the sweepers your opponent is holding, until the turn you decide to animate it for a single mana. That deferred-threat structure is the whole pitch: a mana sink you cast early and a clock you switch on late, sized to whatever you poured into it. The body it becomes is fragile in the way all animated permanents are (kill it while it is a creature and the counters die with it), but the activation cost is so low that you can wait for the exact window where a swing connects or a block trades up. It also reads counters rather than carrying static stats, which puts it within reach of proliferate and any effect that adds charge counters after the fact, turning a fixed investment into something that can grow without recasting. As a colorless, manabase-agnostic finisher it slots into decks that want a threat but cannot spare a color commitment for one, and the open-ended X means it scales from a cheap early drop to a game-ending haymaker depending on when you have the mana to spend.

Chimeric Mass (som)
SOM · #141rare
Pricing
Normal: $0.26
Foil: $0.70
Oracle Text

Rules text

This artifact enters with X charge counters on it. 1 generic mana: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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