Skip to content
Moxonomy

Chimeric Coils

Artifact1 generic mana

Deploy it for next to nothing and it sits inert, threatening nothing and demanding nothing, which is precisely the arrangement the design wants. The X-for-X scaling is the elegant core: pay X generic mana1 generic mana and the artifact becomes an X/X Construct, so a board full of idle lands converts into a blocker or a swing exactly as large as the turn can afford. The self-sacrifice clause is what keeps the activation honest. The Construct is gone at the next end step, so you cannot bank a giant body across turns, hold it back through an opponent's combat, or carry the same threat into a second attack; every animation is single-use and has to be spent in the window it was made. That impermanence also shapes how interaction treats it: nobody wants to spend a kill spell on a creature already scheduled to die, so the artifact deters removal rather than draws it out. What you are left with is a colorless mana sink with no floor and a ceiling set entirely by untapped lands, a late-game outlet for the deck that produces more mana than it has uses for. This is the colorless answer to a recurring design question, one that the self-animating artifacts of the game's early years kept circling: where does surplus mana go once the spells run out?

Chimeric Coils (5dn)
5DN · #108uncommon
Pricing
Normal: $0.31
Foil: $0.47
Oracle Text

Rules text

X generic mana1 generic mana: This artifact becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close