Skip to content
Moxonomy

Child of Thorns

Creature — SpiritGreen mana

A green one-drop whose entire output is a single sacrifice pump, this is grist meant to be cashed in rather than kept. The body is bait: it trades into a blocker, soaks an attack, or simply waits as a 1/1 with one combat trick locked inside its own death. The math is what makes it modest. Sacrificing a creature to give another +1/+1 for the turn nets you nothing in raw board presence; you are converting a permanent into a one-shot ambush, which is why the effect leans on soft information, an attacker an opponent must respect in combat without knowing what is waiting behind it. That single point of growth has just enough reach to win a damage race, push a lethal trample point through, or save an attacker from a same-size block, and crucially it costs no mana to activate, so the threat stays live even when you are tapped out. Small green creatures that can spend themselves for a marginal combat swing belong to a long tradition of cheap fodder that doubles as a trick, the green analogue to how a sacrifice outlet wants bodies it can throw away. Nothing about it is splashy, and nothing was meant to be: it is fuel for a deck that profits from creatures dying, dressed as a beater that occasionally bites back.

Child of Thorns (bok)
BOK · #123common
Pricing
Normal: $0.05
Foil: $0.49
Oracle Text

Rules text

Sacrifice this creature: Target creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close