Child of Night
Lifelink on a 2/1 body costing two is the textbook beginner-set vampire: a clean, undecorated demonstration of what the keyword does, attached to a stat line aggressive enough to make the gain matter. The body is the point. A 2/1 trades up in early combat and pressures life totals, and every point of damage it lands comes back, so the card teaches a new player that black does not just drain through spells; it can race while staying ahead on the life axis. That deliberate plainness is why it has reappeared so often in core and starter contexts: there is nothing to misread, no second ability competing for attention, just the keyword and a creature small enough to die to almost anything once the early turns pass. The fragility is what keeps the lifelink honest. A 2/1 is a poor blocker and an easy removal target, so the lifegain is front-loaded into the turns where a two-drop is supposed to be attacking, not parked as a permanent life engine. Among the long line of vanilla-plus-keyword vampires, this is the one whose only job is to show lifelink off to someone seeing it for the first time.

Rules text
Format Status
More formatsFewer formats
Other printings
- Jumpstart#218
- The List#IMA-85
- Guilds of Ravnica#65
- Core Set 2019#89
- Explorers of Ixalan#16
- Iconic Masters#85
- Conspiracy: Take the Crown#130
- Magic 2015#90











