Cheer
The joke is written into the rules, and the rules are written to be broken. Every Incarnation from the cycle it belongs to carried an evoke cost that let you sacrifice the creature for its enters-the-battlefield trigger; here that cost is not a mana payment or a discard but a social gesture, a toast or a thank-you directed at an opponent across the table. It is the only card that asks you to be nice to someone as a game action, and there is no way to enforce it, which is the whole point: this was built to be played among friends, not adjudicated. Strip away the gag and the body is genuinely functional, a 4/4 with lifelink and haste that turns one token into three the moment it lands, which in a deck built around a valuable token can be a real swing. But the design lives entirely in the tension between a legitimate combat creature and an evoke cost that only asks you to mean it. Most silver-bordered and holiday oddities lean on rules text no judge would ever parse; this one leans on the promise that the game is social first. It is a card that cannot exist in a tournament and does not want to.
