Chasm Drake
The attack trigger is the whole pitch: a flyer that hands the keyword to a creature you control every time it swings, turning your biggest grounded threat into an evasive one for a turn. That makes it a payoff for a board with a body the air can't block waiting on the ground, the kind of evasion-enabler that wants a developed or top-heavy battlefield rather than a single attacker. The redundancy is the tell: the Drake already flies, so the trigger only ever matters when there's a second creature to lift. The five-mana price on a 3/3 frame marks this as a slow-environment card, a build-around for a deck that already wants to attack with a wide table and just needs to push damage over a clogged middle. It belongs to the long line of evasion-granting creatures that exist to break a stalled ground race rather than win one outright, where the granted keyword does more work than the body that carries it. Its ceiling is real only once the board it wants to enable is already on the table; in a vacuum, it's a fragile flyer asking you to have done the setup first.
