Charismatic Vanguard
A 3/2 for three that carries a lord ability deliberately priced out of reach: the anthem costs more than the body it enhances, and the boost lasts only through the current turn, making it a mana sink rather than a static bonus. That gap between a cheap creature and an expensive activation is what keeps the card honest. Early on it is a reasonably sized attacker that trades up in combat and applies pressure fast; later, once the board has stalled and lands keep arriving, it converts surplus mana into a repeatable team-wide size boost. It answers a familiar problem for go-wide white decks: what to do with a flooded hand and a stalled game. Rather than baking the anthem into the stat line (where it would demand a much higher cost), the design leaves the creature fair on curve and hides the payoff behind a five-mana toll you pay once you can afford it. The activation carries no timing restriction, so it works at instant speed: hold up the mana and the pump becomes a genuine combat trick, boosting the whole team after blockers are declared to blow out an attack or push lethal through a defensive line. That flexibility is real, but the five-mana price means you rarely have the surplus to spring it as a surprise until the game has gone long.
