Charging War Boar
A 3/1 with haste for three mana is a clean aggressive body: it trades early, races well, and dies to almost anything, which is the honest price of the rate. The Domri clause is the real design object. Rather than reward a broad keyword or a creature type, this creature names its enabler outright, keying its upgrade to a specific planeswalker that has to sit on your battlefield in the same colors during the same window. Land that pairing and the fragile attacker becomes a 4/2 with trample, damage that spills past chump blockers, an upgrade that compounds with a walker already pushing creatures forward. Naming the enabler on the card is rarer than it looks: it commits the designer to supporting that particular planeswalker rather than hedging with a generic condition. Without the Domri you have a body that hits fast but folds to a single point of removal or a good block; with one, you have a threat that closes games and punishes the ground stall the planeswalker is already helping to break open. The card is a bet: that you draw both halves of a two-card package often enough to justify the conditional line when you miss. That bet is the whole identity here, a deliberately narrowed reward attached to a body that stays functional on its own, so the miss never leaves you holding a dead card.
