Charging Rhino
A 4/4 for five with a single clause attached, and that clause is the whole reason the card exists: it teaches evasion through subtraction. Where trample punishes a chump block by leaking damage through and menace forbids a single blocker, this creature simply caps the gang. One blocker is fine; two or more cannot stack on it. The effect lives in a narrow band of usefulness, big enough that a lone token rarely trades up, restrictive enough that an opponent can still spend a creature to slow it down. That design is a product of where it came from: Portal was built as an introductory set, stripping out instants, complex stacks, and most of the keyword vocabulary that experienced players take for granted. A new player had no shorthand for "can't be blocked by more than one creature," so the card spells the rule out in full rather than leaning on a keyword. The body is deliberately plain so the lesson is legible: this is how attacking creatures push through a developing board, demonstrated with a single restriction rather than a paragraph of abilities. It is a tutorial card in the most literal sense, the kind of green beater designed to show a beginner that combat math can be tilted in the attacker's favor without ever using a word they would have to look up.





