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Moxonomy

Charging Rhino

Creature — Rhino3 generic manaGreen manaGreen mana

A 4/4 for five with a single clause attached, and that clause is the whole reason the card exists: it teaches evasion through subtraction. Where trample punishes a chump block by leaking damage through and menace forbids a single blocker, this creature simply caps the gang. One blocker is fine; two or more cannot stack on it. The effect lives in a narrow band of usefulness, big enough that a lone token rarely trades up, restrictive enough that an opponent can still spend a creature to slow it down. That design is a product of where it came from: Portal was built as an introductory set, stripping out instants, complex stacks, and most of the keyword vocabulary that experienced players take for granted. A new player had no shorthand for "can't be blocked by more than one creature," so the card spells the rule out in full rather than leaning on a keyword. The body is deliberately plain so the lesson is legible: this is how attacking creatures push through a developing board, demonstrated with a single restriction rather than a paragraph of abilities. It is a tutorial card in the most literal sense, the kind of green beater designed to show a beginner that combat math can be tilted in the attacker's favor without ever using a word they would have to look up.

Charging Rhino (m15)
M15 · #171common
Pricing
Normal: $0.05
Foil: $0.16
Oracle Text

Rules text

This creature can't be blocked by more than one creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

5 sets
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