Skip to content
Moxonomy

Charging Monstrosaur

Creature — Dinosaur4 generic manaRed mana

Haste is what turns a plain 5/5 into a threat that matters. The body spends nothing on frills: no enters-the-battlefield trigger, no activated ability, nothing on the stack to answer. What the statline buys is immediacy. The summon becomes a clock the turn it resolves, so five power lands on a tapped-out opponent before they untap and draw. Trample keeps a lone chump from stalling the swing indefinitely: a blocker still eats damage equal to its toughness, but a 1/1 in front only saves a single point, and four spill through. That is where the two keywords earn their keep. Without trample, the size gets routed around with token fodder; with it, the body stays relevant against exactly the kind of disposable blocker that midrange and go-wide decks throw up to buy time. The bluntness pressures removal-light hands into spending a card on turn five, and against decks leaning on sorcery-speed sweepers it forces through a full attack before the reset arrives. Red has printed both larger threats and cheaper ones, but this is the shape of the ideal midrange closer: a fair-rate five-drop that ends games rather than starting an engine, honest enough to slot into an aggressive curve without demanding anything be built around it.

Charging Monstrosaur (xln)
XLN · #138uncommon
Pricing
Normal: $0.24
Foil: $1.23
Oracle Text

Rules text

Trample, haste
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close