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Moxonomy

Charging Binox

Creature — Beast7 generic manaGreen mana

A 7/5 trampler with a mana value of eight reads like a top-of-curve haymaker, and in most games it plays exactly like one: slow, clunky, unremarkable. What changes the math is the second player at the table. Assist does not shrink the cost or alter the spell; it lets someone else route up to seven mana into your green haymaker, so the controlling player can drop a single green and still land the body while a teammate covers the rest. A creature priced at the ceiling of the curve arrives turns ahead of schedule when two people pool resources toward it. The trample is doing quiet but necessary work here: multiplayer combat rewards chump-blocking, and a 7/5 that has to grind through a lone 1/1 is far less frightening than one that shoves six damage past it. Strip away the cooperative partner and the card collapses back into what its mana value promises, a lumbering Beast with no acceleration and no second gear. That collapse is honest rather than a flaw: this was never designed to be graded on its own. The whole strategic axis is the social math of a partner willingly paying your bill, and when nobody wants to, the card has nothing else to offer.

Charging Binox (bbd)
BBD · #66common
Pricing
Normal: $0.13
Foil: $0.24
Oracle Text

Rules text

Assist (Another player can pay up to 7 generic mana of this spell's cost.) Trample
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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