Charge
Instant-speed team pump at its most stripped-down: one white mana, a flat +1/+1 across the board, no rider, no scaling, no caveat. It belongs to the long line of one-shot anthems that exist to ambush a combat math the opponent thought they had solved, turning a profitable block into a chump or shoving a stalled attack through. The cost is the whole pitch and also the ceiling. At a single mana it slots onto the cheapest possible aggressive curve, but the fixed +1/+1 caps its upside the moment the board grows past two or three creatures, where go-wide payoffs that scale with creature count leave it behind. This is white doing its plainest job: a commons-tier combat resolver that rewards committing bodies to the board and punishes a defender who taps out. It asks for nothing beyond creatures to point it at, and the design makes no pretense of being more than that.

