Charge Through
Green pays for its card draw the way it pays for everything: through a keyword, not a tax on mana. Here the price is trample, which a stompy or auras build with one oversized threat already wants. Point it at the fatty, push damage past a chump blocker, and replace the spell in the same motion. The quiet strength is that both halves resolve regardless of whether the trample lands. Aim it at a lone mana dork with nothing to shove through and you have still cantripped for a single green, a floor this color almost never reaches without grinding through bodies first. That gap (a keyword you sometimes do not need, welded to the card advantage green normally has to earn) is the whole pitch. Instant speed carries the rest: hold it through combat, let a defender commit to the block, then hand your attacker trample and dig for the next threat before damage locks in. Green pump-and-cantrip designs have always traded a narrow keyword for the card advantage the color cannot buy outright, and this one tilts hard toward the cantrip half; the trample is close to incidental, a rider you might not spend on a given turn while the replacement card always cashes in.

