Chaos Maw
Red has never been trusted with a clean board wipe, so it gets this instead: a soft sweep laundered through a 6/6's enter trigger. Three damage to each other creature is the pitch, and the toughness cutoff is what keeps it from being a red Wrath of God. Anything with four or more toughness shrugs off the blast, and so does the Hellion itself, which walks away from its own explosion at full health. That threshold is the deliberate seam in the design: it guts token swarms and small-creature aggro while leaving genuine fatties (yours and theirs) standing, so the card rewards a deck built to outsize the field rather than one trying to clear it wholesale. The cost is the honest side of the bargain. At seven mana you pay a finisher's price for a removal effect, and the body is what makes that math close: clear the small blockers now, keep a 6/6 on your side of the table, and the same card becomes the threat that punishes the thinned board next turn. There is no haste, so the sweep and the beatdown split across two turns, but the sweep buys the time the beatdown needs. What it does not do is guarantee an empty field; a resolved threat with enough toughness sits right through the blast, which is exactly the tax red pays for being handed a wrath at all.

