Chaos Is My Plaything
The Archenemy design frame gives Wizards a place to print effects that would be format-warping on a normal card, and this scheme spends its whole license in one gesture. The first clause is pure asymmetric removal: every opponent loses a permanent of your choosing, and the archenemy pays nothing. The second clause earns the title. Rather than refill the board in your favor, it forces the entire table (you included) into a top-deck lottery, digging until each player reveals a permanent and dropping it into play. You have just stripped a permanent from every opponent, and now you are handing everyone a random one back, yourself among them. That symmetry is the joke and the tension both: the removal is targeted and clean, the restock is blind and reciprocal, and the two halves pull against each other by intent. A scheme is set in motion rather than cast, but its triggered ability still uses the stack and can be responded to like any other; what is not guaranteed is what the reveal hands back to the table. It is built to swing a multiplayer game hard while refusing to promise the swing lands entirely in your column, which is exactly the flavor the name is selling.
