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Moxonomy

Chaos Imps

Creature — Imp4 generic manaRed manaRed mana

Unleash sits on a small set of creatures as a deckbuilding fork, and this one shows the mechanic's upside cranked to its loudest. The choice is binary as it enters: take the counter and you get a 7/6 flier that swings every turn but never holds the ground, or skip it and keep a 6/5 flier that can sit back on defense. Most Unleash creatures stop there. This one folds in a third clause that only fires on the aggressive line: take the counter and the body also gains trample, so the same decision that turns off blocking turns on a way to push damage through chumps. The rider tightens the mechanic's intent into a single direction. Unleash already telegraphs "this is built to attack"; trample makes the attacking mode strictly meaner, which means the defensive option is there mostly to be ignored unless the board forces your hand. A six-mana flier was never going to read as efficient, so the design leans the other way and overloads the reward on the all-out plan. Pay the mana, take the counter, and you have an evasive threat that asks the opponent to chump-or-die every combat, with trample making "chump" a losing answer too. It is Unleash without the usual hesitation built in: the safe mode exists, but the card is plainly drawn to be played the dangerous way.

Chaos Imps (rtr)
RTR · #90rare
Pricing
Normal: $0.20
Foil: $0.39
Oracle Text

Rules text

Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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