Chaos Confetti
The dexterity gag taken to its logical endpoint: a board wipe you have to physically perform, tearing the card into pieces and hurling them onto the battlefield from five feet back. It is the second card in Magic's small lineage of literally-destroyed artifacts, the sequel to Blacker Lotus, and it inherits that card's core joke: the price of the effect is the object itself. Every activation is terminal because there is no card left afterward, only confetti to be removed from the game. What makes the design genuinely clever rather than just silly is that it turns the player's aim into the targeting system. A normal Armageddon-style wipe hits everything or nothing; this one hits exactly what a torn scrap happens to land on, which means a steady hand and a favorable table geometry are the actual deckbuilding requirements. The five-foot minimum keeps it from being a pointing exercise: you are committing to a genuine throw, with all the variance that implies. It is unplayable in any sanctioned sense and was never meant to be otherwise; its value is as a proof that Magic could make manual dexterity a resource the way it makes mana one, and that the most permanent cost a card can charge is its own existence.
