Channeled Force
The X here is not a mana investment but a card investment: the cost you pay is the fuel you shed, and every card discarded becomes a card the target player draws plus a point of damage. That symmetry is the design idea. It reads as a fixer for the graveyard-and-discard axis, converting dead cards, flooded lands, and creatures you would rather bin than cast into fresh draws, with a burn spell riding along. The "target player" clause is the quiet lever: the draw does not have to point at you, so the card doubles as an enabler for anyone building around an ally's grip, while the damage is bounded to a single creature or planeswalker, meaning the burn is never a reach-across finisher aimed at a life total. Because it wants a full grip to feed it and a graveyard payoff to justify the discard, it sits at the intersection of two engines that rarely share a slot: the reanimator's need to fill the yard and the tempo deck's need to keep drawing gas. Aim the draw at yourself and you replace the discarded cards one for one, but casting the spell still spends a card, so the raw count comes out behind unless the bounded damage also trades for an opposing threat. The value never lived in the count; it lives in where the cards move (hand to graveyard, library to hand) and the removal stapled alongside. It is an engine piece dressed as a burn spell.
