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Moxonomy

Change the Equation

Instant1 generic manaBlue mana

Counterspells that only stop cheap spells are a hard sell: a two-mana counter that answers only spells costing two or less is trained on the wrong end of the curve. The second mode is what earns the slot. By carving out red and green specifically, the design targets the two colors that most reliably deploy expensive, game-ending payoffs (the big ramp threat, the haymaker dragon, the overrun-style finisher) and hands blue a hard answer to spells nearly triple this card's own cost, creatures included. That asymmetry is the whole conceit: against a control mirror or an artifact deck the second mode is dead, so the first mode keeps the card from being a blank, but the design is built to punish the ramp and beatdown decks that live above the counter's usual weight class. It is a color-hoser wearing a generalist's clothing, deliberately weakest against the decks that also play cheaply and strongest against the ones that spend big in red or green. What usually takes a narrow, color-locked answer gets folded here into one flexible instant: a conditional hard counter for the cheap spells you always fear, welded to a wide, color-locked hard counter that catches almost anything red or green can cast, dragons and overruns and ramp payoffs alike.

Change the Equation (mom)
MOM · #50uncommon
Pricing
Normal: $0.24
Foil: $0.24
Oracle Text

Rules text

Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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