Change of Fortune
The catch is buried in the wording: draw a card for each card you've discarded this turn, not just for the cards this spell throws away. On its own, dumping a fresh five-card hand and drawing five back is a wheel with a red paint job, symmetric-feeling and unremarkable. The design intent lives in the phrase "this turn," which turns the sorcery into a payoff for the discard already spooling through a red deck: madness enablers, looting effects, cheap rummaging, anything that has been feeding the graveyard before this resolves. Every card pitched earlier in the turn stacks onto the draw count, so a spell that reads as a break-even refill becomes a genuine surplus once the discard engine is running ahead of it. That reframes the card entirely. It is not the wheel; it is the reward for having a reason to discard in the first place, converting the resource red usually treats as spent fuel into raw cards. The tension is timing: because it discards your hand first, you want to be nearly empty by the time it resolves, having already cashed those cards for value, so the count is high and the loss is low. Played out that way, it is less a card-advantage spell than a payoff bolted onto a discard subtheme, useless without the setup and quietly excellent with it.




