Chandra's Triumph
The two-mana burn spell built to be conditional on the sub-theme it belongs to. At its floor it kills a three-toughness creature or chips a planeswalker for three, a fair-but-unexciting rate that would ordinarily struggle to justify the slot. The upgrade is what gives it a reason to exist: with a Chandra planeswalker in play, the damage jumps to five, enough to answer a much larger threat or take a serious bite out of an opposing walker. That gating is a specific piece of design intent. It is a payoff card, not a standalone removal spell, and it will only ever be as good as the density of Chandra planeswalkers around it. The targeting restriction sharpens the point further: it can only hit a creature or planeswalker an opponent controls, so there is no using it as a Fling-style finisher or as reach to the dome. This is a card that wants to be a removal spell exclusively, and only inside a deck already committed to fielding one of the game's most-printed planeswalker identities. The reward-for-theme structure is the whole reason it reads the way it does: strip the Chandra clause and you have a mediocre burn spell; keep it, and you have a flexible answer that scales with a deckbuilding commitment you were probably making anyway.
