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Moxonomy

Chancellor of Tales

Creature — Faerie Advisor3 generic manaBlue mana

Adventure spells were designed to be two cards stapled together: cast the small effect now, tuck the creature into exile, cast the body later. This turns that structure into an engine by targeting the front half. When you cast the Adventure portion (the removal, the ramp, the burn), you get to copy it, and because the creature still goes to exile intact, you have doubled the value of the spell without spending a second card. The copy chooses new targets, so a single spot-removal Adventure clears two blockers, a single ramp Adventure fetches two lands, and a bounce effect resets two permanents. What sets the ceiling is that the copy only affects the spell on the stack, not the creature waiting in exile; you get one Adventure, twice, not two creatures. The flying 2/3 body is deliberately modest, doing enough to trade and chip in the air while the payoff sits entirely in the trigger. It rewards a build stuffed with Adventure cards specifically, a narrower demand than most value creatures make, and it asks you to sequence the Adventure half before you commit the creature, because casting the creature side outright triggers nothing. A niche the mechanic had not previously filled: a dedicated multiplier for a card type that already generates two-for-ones on its own.

Chancellor of Tales (woe)
WOE · #45uncommon
Pricing
Normal: $0.25
Foil: $0.28
Oracle Text

Rules text

Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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