Champion of Wits
The clever thing is that this splits one looting effect across two stages and escalates the payoff each time you reach it. Cast on curve, it draws two and discards two: a small body plus a filtered hand, replacing itself while trading the cards you do not want for two fresh ones. That is net-neutral on card count, pure smoothing, the kind of dig a control or midrange deck wants early to hit land drops and set up. The engine is really the discard clause, not the draw: it converts surplus (extra lands, a graveyard payoff you would rather have in the bin) into new cards without costing you tempo you were spending anyway. Then eternalize picks the card back up out of the graveyard, exiling it to make a 4/4 Zombie copy whose entry trigger draws four and discards two, because the token's higher power feeds the draw count. That later loot fires when the game has slowed and your hand has thinned, exactly when refilling four-deep matters most. So one piece of cardboard covers two very different needs: a self-replacing filter early, a hand-refilling threat late. What makes the design quietly deep is that it rewards decks built to use the cards it throws away, not just the ones it finds, which is why it reads as comfortably at home in reanimator and graveyard-value shells as it does in a fair tempo curve.






