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Moxonomy

Champion of the Flame

Creature — Human Warrior1 generic manaRed mana

The whole archetype it serves lives in a single math problem: a 1/1 that swings to a 3/3 the moment one Aura or Equipment lands, and gains another +2/+2 for each piece after that, before you even count the stats the gear itself grants. Voltron-style "pile your kit onto one creature" decks have always run into the same wall, which is that the creature itself usually contributes nothing to the size. This one inverts that, taxing each attachment for a bonus of its own so the body scales alongside the gear strapped to it. Trample is the piece that turns the math into damage: there is little point in inflating power past a chump blocker if a single 0/1 erases the attack, so the keyword guarantees the surplus gets through. The obvious tension is that the design is fragile by construction. Every point of its threat is invested in things that fall off when it dies, so a single removal spell does not trade one-for-one but one-for-many, and the deck either protects this 1/1 or watches its Auras follow it to the graveyard. That is the deliberate cost of the rate: enormous upside welded to a frame that asks you to either commit hard or not at all.

Champion of the Flame (cmm)
CMM · #210common
Pricing
Normal: $0.26
Foil: $0.35
Oracle Text

Rules text

Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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