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Moxonomy

Chamber of Manipulation

Enchantment — Aura2 generic manaBlue manaBlue mana

Threaten effects usually price themselves into a tempo gamble: you pay up front, swing once, and the creature goes home. This routes the theft through a land instead, which quietly rewrites the math. The four mana is a one-time cost; the repeatable steal lives on the enchanted permanent, and each activation costs only a tap and a card from hand. That turns a single-use combat trick into a slow value engine, the kind of thing that wants a deck flush with disposable cards rather than a precise window. The discard requirement is the governor: it keeps the loop from being free and ties the card to graveyard-friendly or card-rich strategies. The granted ability carries no timing restriction, so the theft fires at instant speed, but the duration is the real shape of the thing: control reverts at end of turn no matter whose turn it is. There is no haste attached, so a creature grabbed on your own turn arrives summoning-sick and cannot attack; the borrowed body is good for blocking, for a sacrifice outlet, or for tapping it down before it can be used against you. The structural weakness is the one any Aura carries, doubled: kill the land and the engine is gone, and a card spent enchanting a land is a card spent on something an opponent can answer cheaply. This belongs to an older sensibility of slow blue control built to grind value across many turns rather than seal a game in one, a patience that has largely been priced out in favor of effects that pay off the instant they resolve.

Chamber of Manipulation (ody)
ODY · #76uncommon
Pricing
Normal: $1.12
Foil: $13.55
Oracle Text

Rules text

Enchant land Enchanted land has "Tap, Discard a card: Gain control of target creature until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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