Chakram Slinger
Point it at a player, tap, spend a red mana, and take two off a life total or two loyalty off a planeswalker: that recurring reach is the entire reason this warrior exists. The ping never touches creatures, so it does not trade in combat; it drains and chips instead, a slow clock that a 2/4 body is perfectly built to protect. Nobody runs a five-mana 2/4 for the stats. The pitch is the Partner With clause, which turns the pair into a self-assembling toolbox: resolve it, and the targeted player tutors Chakram Retriever from library into hand (point it at yourself, and you fetch the counterpart directly). Each specialist finds the other, a closed loop that rewards committing to both names rather than splashing one. The design conceit is transparent and deliberate: two warriors who each do a little on their own and considerably more once both are on the table, one supplying the repeatable damage, the other handling card flow. The defensive frame is the point of the split. It survives on the ground while the tap-and-burn does its patient work, a shell bolted to a clock that asks nothing of your combat step.

