Chained to the Rocks
One white mana to exile a creature and hand back nothing is rate white removal almost never reaches: Swords to Plowshares gives the opponent life, Path to Exile gives them a land, and this gives them only a structural fragility unique to how it is built. The trick is the enchant target. This is an Aura that sits not on the creature but on a Mountain you control, and the exile lasts only while the Aura stays on the battlefield. Kill the enchanted Mountain (or bounce it, or sacrifice it to fixing) and the Aura falls off, returning the exiled creature to play. That turns ordinary land disruption into a clean reset for the opponent, a vulnerability Pacifism-style locks never carried, since those attach to the creature itself. The enters trigger still has to find a legal target: a creature with hexproof or shroud cannot be exiled at all, so the discount does not buy past every defense. What it does buy past is the back end of the kill: temporary exile sidesteps indestructibility and skips the death trigger entirely, since the creature is removed rather than destroyed. The price for all of it is a manabase tax no other premium white removal pays. The card is dead without a Mountain in play, which is why it only earns its slot where red is already part of the plan. Efficiency this steep, paid for by narrowing exactly who can cast it.

